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Remember to check out the Wikitext Guide for useful coding information to make your pages stand out! View and manage file attachments for this page. Little else is known about the depths of the waters, aside from rumours of a cave entrance in one of the underwater mountains that are said to lead to Level 8. Description. Level 5 is a presumably infinite hotel complex, with many rooms and halls. Has plenty of food in storage, resupplied by the. Although most would say the Backrooms are infinite, those that know of this level would disagree. Dullers are strange creatures generally found in the lower levels of The Backrooms. There are thousands of levels found within fan made Wikis of the Backrooms, featuring different photos and "safety classes" in a format influenced by the SCP wiki. Click here to edit contents of this page. Dora 1 - Interir p bakkeniv (2013) was posted by Municipal Archives of Trondheim, and is licensed under CC BY 2.0. Using special wood from trees which can only be found in Level 29, our buildings are not only fire-proof but also extremely sturdy and resistant, for this special wood is stronger than most construction materials used by humans. Level 0.2, is a sub-level, of Level 0. Some of the walls are weaker than others, Arcade Cabinets. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. "[32], Other released games based on the Backrooms include The Backrooms Simulator and Enter the Backrooms, released in 2019 and 2021 respectively. Both entities appear to be matched only by one another in terms of speed, strength, and detection and are to be avoided by all means necessary. Check out how this page has evolved in the past. As of 6/28/22, a new exit has been discovered roughly 150 meters west of the entrance room that leads directly to Level 9. Internet users have expanded upon this concept by creating different "levels" of the Backrooms and "entities" which inhabit them. The Backrooms' original concept has been expanded by Internet users, who have created different "levels" of the location. Due to a lack of equipment and fear of losing personnel, no further exploration of the seas has been made, and all results show only a fraction of what is believed to be a unique ecosystem of entities never seen before. Level 11 is the 12th level of the Backrooms. The carpet is damp and moist, and the ceiling is decorated with office lights. However, due to more pressing dangers, explorers willing to travel this far or further down are advised to leave as quickly as possible. Entities. This is where half of the group's Teams live. The property of this level is that it keeps all hostile entities away, but friendly entities can enter. Entity Number: 6 Habitat - Majority of Levels. The main hub of this area is the Beverly Room, often referred to The two entities of the level are of the most concern. Finding holes in the wall will lead you to Level 19. Arcade Cabinets. Entity 6, also known as Dullers, are darkly contrasted humanoid entities featuring long arms, with skin similar in texture and appearance to tar. It can only appear in open levels like Level 9, 10, or 11. As I said before, items vary very much, with some of them being necessary to survive (for example Almond Water), Level 7 is unique in that it is a vast expanse of water that appears to stretch on endlessly.Nobody thus far has fully explored Level 7, but what is currently known is that the first and potentially only "room" of Level 7 is not flooded and has the usual fluorescent lighting. The property of this level is that it keeps all hostile entities away, but friendly entities can enter. Level 1 is the 2nd Level of the Backrooms.. Possesses rudimentary societal infrastructure. Something does not work as expected? Backrooms Wiki is a FANDOM Lifestyle Community. This Level has many entrances; opening ordinary doors in many Levels has a good chance of leading to Level 1. God save you if you hear something wandering around nearby because it sure as hell has heard you". Level 5 is the 6th level of the Backrooms. Entrance: Going down to the sewers in Level 11 may lead here. They are some of the more common hostile entities found in many levels of the Backrooms but are less common in The level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. Not long after, you will find yourself in one of the dockyards built around the area where wanderers first arrive when they enter the level, and most likely you will be greeted by representatives of different societies/nations. Level 0 is the 1st level of the Backrooms, and the first many initially encounter. Edward Smith. Level 33 is the 34th Level of the Backrooms. Located just below the Daylight Zone roughly a kilometre below the surface of the water, the Twilight Zone is significantly darker and colder. In different rooms, you will also find random furniture, clothes, and other items that also have the same effect. Escape the current level and, avoid the "Entities" (there are only 2 when I'm writing this) Controls: WASD - Move around E - Interact ESC / P - Pause Menu F - Flashlight The long corridors are hot and dry and the scent of smoke fills the air. Original Backrooms concept + image from the well-known. The level itself seems to have been constructed in the 1930s, with furniture dating back to 1920. Something does not work as expected? Level 0 is a collection of randomly segmented rooms, hallways, and flights of stairs, with a mostly consistent mono-yellow wallpaper. To date, no interactions with other wanderers and/or entities during explorations have ever been recorded in the level. Despite the absence of fixed light sources within the level, a dim natural light is present across the level. The M.E.G. page revision: 15, last edited: 09 Aug 2022 19:13 Edit Rate ( +63 ) Tags Discuss (12) History Files Print Site tools + Options Given that the hub is also located in the very middle of the island, perfectly fitting between all other major settlements and societies and allowing for quick and easy trade routes between them, most societies have agreed to use the hub as their main outpost for other reasons than initially thought and planned. This room is fully furnished, with a bookcase against the left wall containing several books of unknown origin, a small coffee table, a single chair, and a fluorescent ceiling lamp. Those who have gone insane here speak of a mysterious beast known as the "Beast of Level 5," a tall scaly humanoid wearing a suit and tie. The Backrooms drew comparisons to various other horror trends and media, including the photography of liminal spaces, the SCP Foundation collaborative fiction project, and the six-hour-long album series Everywhere at the End of Time. Several skeletons of large, unearthly fish have also been spotted, many of which are covered in bite or scratch marks. translateX(-moz-calc(var(--sidebar-width-on-desktop. Level 0 is thought to be entirely devoid of life. It is unknown if this Beast is real or a hallucination, as it doesn't resemble any of the other Entities seen on Level 5, and has only been reported by those with questionable sanity, although reports of it all have very similar descriptions. Click here to edit contents of this page. Run by Tom, a former chef before noclipping into The Backrooms. Despite the absence of fixed light sources within the level, a dim natural light is present across the level. One of the entities created by users for this level are "hounds", described as disfigured and manic humanoid beings. Purposes. Sea resources are not explored due to the dangers present in the ocean, but it is believed that there is a great abundance of fish and other waterborne fauna and flora. [6] When a woman named Claire Scheulin found an abandoned mall below her Airbnb, Internet commentators compared her photos of the place to the original Backrooms image. Creative Commons Attribution-ShareAlike 3.0 License. 2. View and manage file attachments for this page. Level 28, known for its only distinguishing landmark, Stormstone Keep, is a level that closely resembles The Frontrooms with a few major differences. The areas outside of the island are deemed too dangerous for anyone to traverse through and, commonly, sightings of strange and enormous entities are reported. It is one of the most mysterious locations currently known in the Backrooms. This exit is approximately 150 meters below the surface and is marked by a collection of massive underwater pipes and stone pillars in a circular formation. Watch headings for an "edit" link when available. Level 0 is the 1st Level of the Backrooms and is most likely the first level you will encounter here. Description: Level 0 is a non-linear space, resembling the back rooms of a retail outlet. Description: Level 0 is a collection of randomly segmented rooms, hallways, and flights of stairs, with a mostly consistent mono-yellow wallpaper. Entrance: Mine a small hole in the wall in level 8 then noclip into it. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. the artist lives in me Due to this phenomenon, and the visual similarity between each room, consistent navigation of Level 0 has proven very difficult. Together with the aforementioned sightings of strange, gigantic entities, so does the ocean itself act as a barrier and a threat, due to its anomalous properties, which can, at worst, destroy entire vessels and break apart even the strongest boats made by our people. This zone contains loose bones and scraps of rusted metal, as well as the first sightings of full skeletons. Level 3 is the 4th level of the Backrooms. The Backrooms originated from a thread posted on the /x/ board of 4chan on 12 May 2019, where an anonymous user asked for others to "post disquieting images that just feel 'off'." Secondly, the substance lightly saturating the carpet cannot be consistently identified; it is not water, nor is it safe to consume. Pipes and exhaust valves from the early 20th-century line some walls. Another anonymous user commented on the photo with the first story about the Backrooms, claiming that one enters the Backrooms when they "noclip out of reality in the wrong areas", which is a video game-related term originating from Doom for when a player passes through a physical boundary that would otherwise block their way. Some have given up on the idea of a government at all, and act under a friendly and well-maintained governmentless society. "Number", as the name suggests, refers to the numerical notation of an entity. A person has claimed to have The ocean of Level 7 is mostly uncharted, but exploration suggests that the entire level is almost completely devoid of life. Level 1 - Normal - With Lights Off. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a retail outlet. On the inside, tall and robust arrays of mountains protect those living within the island and also act as a fresh source of Almond Water, which flows off the mountainside and forms long and wide rivers. Currently there are around 25,000 inhabitants of Level 29, divided into approximately 250 different societies/nations. Breaking one of the lights results in a small chance a tunnel will appear, transporting you to Level -12. It is characterized by the smell of moist carpet, walls with a monochromatic tone of yellow, and buzzing fluorescent lights. It is presented as a 1996 recording of a young cameraman who accidentally enters the location, running from entities and entering other levels. "Number", as the name suggests, refers to the numerical notation of an entity. Click here to toggle editing of individual sections of the page (if possible). A note on Level 0.7 Doors. overflow-y: Creative Commons Attribution-ShareAlike 3.0 License. MyrandFox. Level 1 - Normal - With Lights Off. /* Thumb */ For many years, Level 7 was believed to have only one entity, the infamous Thing On Level 7. -moz-calc(var(--sidebar-width-on-desktop. The nature of each entity type varies greatly, though most stray far from the familiar creatures we know in the Frontrooms.Understanding the behavior and nature of entities you encounter [26], On 12 February 2022, a Reddit user showcased a Minecraft map based on the Backrooms' concept. You'll feel safe here. These threats can range from a minimal number of entities to the layout of a level being slightly difficult to survive in. The M.E.G. To enter Level 29, one must traverse far beyond Level 7's ocean. Levels|Sub-Layers|Enigmatic Levels|Entities|Enigmatic Entities|Objects|Phenomena|Tales|POI's|Groups|Canons|Joke Entries|Themes. They are known to change in appearance and disappear when not in a direct line of sight or when unlit. It's not the best game you've seen but I'd greatly appreciate a feedback / suggestions after you play it. It should be noted that none of these awkward and strange rules have been put in place devoid of any conflicts, and it should also be noted that conflicts are common. They are willing to trade goods with passersby but are reluctant to trade with other major colonies. General Wikidot.com documentation and help section. [2] The levels specified in this canon include: The Backrooms soon became popular from writers and Internet users, most of which commented on its uncannyness. See pages that link to and include this page. Level 5 is a presumably infinite hotel complex, with many rooms and halls. Doors are the main entity that inhabit Level 0.7. There are many different types and varieties of entities, both hostile, and passive. page revision: 15, last edited: 09 Aug 2022 19:13 Edit Rate ( +63 ) Tags Discuss (12) History Files Print Site tools + Options Entity 6, also known as Dullers, are darkly contrasted humanoid entities featuring long arms, with skin similar in texture and appearance to tar. View and manage file attachments for this page. The carpet is damp and moist, and the ceiling is decorated with office lights. Smilers are hostile entities, recognizable by their signature reflective eyes and gleaming teeth. View/set parent page (used for creating breadcrumbs and structured layout). [11] The film employs both live-action footage and 3D Blender renderings, as well as other techniques to create effects such as camera shake and a VHS filter. While the entirety of Level 25 is yet to be fully explored, similar to almost all documented levels, Level 25's rough length and width have been estimated to be some 8.5 miles from north to south, and about 9.2 miles wide from east to west. Looking away while running can result in being mutilated by one of the statues. Photo N3 by Valeriia Miller from Pexels - Edited by Entities are a category of varying beings and organisms residing within and originating from the Backrooms. Level 0 is an expansive non-Euclidean space, resembling the back rooms of a retail outlet. As mentioned, even though the hub was initially created with the idea of uniting all the trade and commerce on the island, some of the infrastructure present in the settlement comes in form of giant office-like buildings which act as a diplomatic station and headquarters for many of our societies. For the areas of our island that are not protected by our mountains, we call them "The outer circle of Level 29." Check out my Author Page! Unlike Level 0, this Level possesses a consistent supply of water and electricity, which An outpost on the closest recorded island consisted of a haphazardly constructed shelter composed of broken furniture held together by tar. Trader's Keep is a large city-like complex. Again. I am waiting until I get a good modeler before working on entities. Wikidot.com Terms of Service - what you can, what you should not etc. Hounds are nude humanoid entities with unkempt black hair on their heads and large mouths filled with sharp teeth. It is not fully understood how Dullers kill their prey, as they usually run away from threats.. Behaviors Wandering through the Fortresses of Level 283 has the possibility of encountering wooden doors that smell of mold, stepping through these doors will lead to Level 0. Point of the game? This exit is unproven but is being looked into as a possibly safer exit to the level. The entrance room appears to be built sideways into the ceiling of Level 7, with the door opening up directly above the water from a top-down perspective.1 Anything directly in front of the open doorway will have its gravity forcibly adjusted to that of the ocean, leading several unfortunate wanderers to plummet through the doorway into the waters below.. Dullers are strange creatures generally found in the lower levels of The Backrooms. Level 7 is the 8th level of the Backrooms. As of now, Tiny has been shown to limit himself to the Daylight and Twilight Zones, whereas the Thing makes its home in the Midnight Zone and upper Abyss. Furniture may start to appear more or less frequently depending on where you are in the level. People have claimed it has camouflage abilities, and they say its glowing eyes staring at them from the wallpaper occasionally. Level 0 is the 1st Level of the Backrooms and is most likely the first level you will encounter here.. The Safe Place, as the name says, is one of the safest areas of the Backrooms. Similarly to Level 0, the layout of Level 3 appears to be randomly segmented, shifting and warping in many directions, most of which being illogical in appearance. Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. "If you're not careful and you noclip out of reality in the wrong areas, you'll end up in the Backrooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms to be trapped in Level 27 is the 28th level of the Backrooms. -webkit-calc(var(--sidebar-width-on-desktop. Level 11 is also cluttered with parks, plazas, and metro stations; however, very Level 7 is unique in that it is a vast expanse of water that appears to stretch on endlessly.Nobody thus far has fully explored Level 7, but what is currently known is that the first and potentially only "room" of Level 7 is not flooded and has the usual fluorescent lighting. Most of the stores are owned by major corporations from the real world, but usually have few products in stock or are completely empty. Anything ahead of the boundaries of our island is deemed a dead zone, for it is both unsafe, risky, and lethal to venture through. Level 0 - Normal - Decrepit - Redrooms - Dotted Rooms - Red Dotted Rooms. Watch headings for an "edit" link when available. Level 3 is the 4th level of the Backrooms. Level 5 is the 6th Level of The Backrooms. [24][25] The plot of this series is not influenced by other works such as the Wikis. The Backrooms is an urban legend and creepypasta describing an endless maze of randomly generated office rooms and other environments. Point of the game? As the fluid saturating the carpet has been deemed unsafe for human consumption, most are likely to perish before managing to find an exit due to extended dehydration, starvation, and exhaustion. Level 9223372036854775807, also known as "An Endless Ending", is the (signed) 64-bit integer limit on a computer. People report something whispering incoherently behind them, or tapping their shoulder when they're alone. View and manage file attachments for this page. [1][2], After the 4chan post gained fame, several Internet users wrote horror stories relating to The Backrooms. In the outer circle of Level 29, small huts and watchtowers can commonly be seen at elevated places, like hills and cliffs, and provide us with yet another layer of protection against any outside dangers. The carpeted floor is covered with a shallow pool of water no deeper than a puddle. Level 0.7 consists of a variety of entities, including but not limited to Doors, Insanities, Lurkers, Smilers, Hounds, and Death Rats. Original Backrooms concept from this post on 4chan Level 29 is the 30th level of the Backrooms. Hounds are nude humanoid entities with unkempt black hair on their heads and large mouths filled with sharp teeth. Budget Backrooms it's an open-source, horror-like game. Check out how this page has evolved in the past. Many of these settlements are located in secured areas protected by nature, but some settlements also take advantage of the altitude of the mountains and create settlements there. Dropping a rope or ladder from the doorway to the surface of the ocean is essential, as it is the only conceivable way to climb back up to safety. Though a fight with either entity is a death sentence, the Things life in perpetual darkness makes its eyes much more sensitive to light, and Tinys incredibly strong sense of hearing makes him susceptible to loud noises. They are suspicious of anyone from later or earlier periods and keep to themselves. [10] Dazed called the Backrooms an example of "internet folklore". Level 0.7 consists of a variety of entities, including but not limited to Doors, Insanities, Lurkers, Smilers, Hounds, and Death Rats. Sometimes it looks like a cabin, and other times there are floors made of carpet. Level 7 is the 8th level of the Backrooms. They have long bony limbs, sharp claws, have eyes that are fully white, lacking irises or pupils and walk on all-fours like a dog, hence their name. The door to the entrance room is located on a fixed spot on the concrete ceiling, roughly 4.5 meters above the surface of the water. There are four currently known methods of exiting Level 0. Passive Entities are way more aggressive and angry in this level. Similar to Class 0, one should expect a relatively easy journey when traveling through levels with this difficulty. translateX(-webkit-calc(var(--sidebar-width-on-desktop. Change the name (also URL address, possibly the category) of the page. Level 25 is mainly occupied and decorated by video game arcade machines. All the entrances are marked with a small copper sign reading, "The Beverly Room", as one might see in a hotel banquet hall. Level 1 is the 2nd level of the Backrooms. [10][21] They revolve around the fictional Async Foundation finding and exploring the Backrooms in order to solve "all current and future storage and residential needs",[22] with Informational Video referring to the location as Project KV31. Noclipping out of certain levels may transport one to, A variety of factors will eventually cause the hallways to fade into, Noclipping through a wall will transport one to, Rarely, wandering far enough in any direction may lead one to the, One may occasionally find doorways constructed out of glass. The Safe Place is very small, being only being tens of square meters in size. The room has a thin layer of water on the bottom, and is strangely Several Safe Levels have entities, but these entities are primarily neutral and sympathetic unless provoked. Objects in The Backrooms are made for an unknown purpose, considering the backrooms should be a liminal hell instead of Almond Water factories, but people aren't protesting due to items making adventures in The Backrooms more epic and easier. Level 0 is thought to be entirely devoid of life. The carpet is damp and moist, and the ceiling is decorated with office lights. Inhabitants are rumoured to have devoted themselves to worshipping, Numbers of inhabitants: Unknown, but said to be somewhere between 4 and 9 people. Confrontation should be avoided at all costs, and communication with Tiny should only take place from the safety of the entrance room or an island. Click here to edit contents of this page. Entrance: Cover yourself in wheat in level 10. Entry to Level 5 is fairly simple. Black queen to h5, and thaaaaat's checkmate~. Notify administrators if there is objectionable content in this page. Level 11 is similar to Level 9 in size and structure; however, rather than consisting of middle-class suburban houses, it is populated with office buildings, apartments, and various other buildings commonly found in large cities in the Frontrooms. Across the room from the staircase to Level 6 is the doorway to the ocean. Check out how this page has evolved in the past. some of which are actually electric lamps and not wax candles which can produce a constant buzz similar to Level 0. Append content without editing the whole page source. Level 0 is the 1st Level of the Backrooms, and the first Level many encounter.. I am waiting until I get a good modeler before working on entities. Descriptions of the physical appearance of Dullers seem to vary, but the most common description is the lack of major sensory organs (eyes, ears, nose). Most nations/societies do not have a formal name and are referred to as "Wanderer Nations." Level 7 is an impossibly large ocean that seems to stretch infinitely in all directions. These skeletons are often humanoid with noticeable differences, including much larger jaws containing long, sharp teeth and legs ending in what are presumed to be flippers. Even so, one would theoretically end up in Level 114 or Level 2843. Level 5 is the 6th level of the Backrooms. These entities only appear in dark corners or doorways, where the rest of their form is not visible. Description: Level 0 is a collection of randomly segmented rooms, hallways, and flights of stairs, with a mostly consistent mono-yellow wallpaper. About This Game DESCRIPTION Inside the Backrooms is a Co-op online horror game up to 4 players, where you and your friends will fight to escape from the different levels of the backrooms, solving different puzzles with different mechanics in each one. Purposes. Level 0 is the 1st level of the Backrooms, and the first many initially encounter. View wiki source for this page without editing. This level is infamous for its mysterious whispering and unseen presence. The most well-known exit to Level 7 can be found in an underwater cave on the side of a particularly tall mountain toward the bottom of the Midnight Zone. Seen during deep-sea exploration conducted by various societies, this entity is not only dangerous to the population and ecosystem of the level, but it also poses a threat to the rest of the Backrooms, for it could theoretically no-clip out of the level the same way wanderers could. Level 7 is the 8th level of the Backrooms. Append content without editing the whole page source. "Name" is what the entity is known as. Luckily, it can be found from leaks in the ceiling on this level. /* Thumb */ Similar to its previous form, all rooms in Level 0 appear uniform and share superficial features such as yellowed wallpaper, damp carpet, and inconsistently placed fluorescent lighting. Level 1 is the 2nd Level of the Backrooms. Entities are creatures inhabiting the Backrooms. One of the many small settlements present in Level 29, surrounded by a large forest and tall mountains. Devices such as GPS locators and compasses fail to function within the level, and radio communications are audibly distorted and often prove unreliable. vh - -moz-calc(var(--final-header-height-on-desktop. The Safe Place is very small, being only being tens of square meters in size. Unlike Level 0, this level possesses a consistent supply of water and We, humans, are not perfect, regardless of how much we try to perfect our lifestyle. Linear space in Level 0 is altered drastically; it is possible to walk in a straight line, return to the starting point, and end up in a completely different set of rooms than the ones previously passed through. [2] Patston commented on the use of the term "noclip", interpreting it as "glitches in which the walls of reality are torn down", such as the existence of doppelgngers. Description: Level 1 is a large, sprawling warehouse that features concrete floors and walls, exposed rebar, and a low-hanging fog with no discernable source. Level 0 is the 1st level of the Backrooms, and the first many initially encounter. Furthermore, the island is home to a unique type of tree. The original version came from a two-paragraph 4chan comment on a post asking for "unsettling images", where an anonymous user invented a story based on one of the photos. The fog often coalesces into condensation, forming puddles on the floor in inconsistent areas. In terms of entities, Level 7 is reported to contain only one. Level is a very dangerous and unpredictable enigmatic level within the Backrooms. Rewritten by etoisle. Between the mountains, small settlements surrounded by large farms dominate the landscape and form a beautiful array of crop fields; small huts located between them produce a stable income of food for the small towns. It is believed to be connected to Level 9223372036854775807, Level 2147483647, Level 65536 and Level in a close way. Despite the absence of fixed light sources within the level, a dim natural light is present across the level. See pages that link to and include this page. The Safe Place, as the name says, is one of the safest areas of the Backrooms. Wikidot.com Terms of Service - what you can, what you should not etc. They appear dark grey and humanoid, but they lack several prominent features, such as a face or ears. Wanderers seen venturing through the vast mountain ranges of Level 29, which make up most of the landmass of the island itself. Change the name (also URL address, possibly the category) of the page. 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In style and design as you wander the Level so is the Level 0 is an amiable and optimistic person, and other times there are currently three reported early century. Location of the Backrooms a cephalopod, with a shallow pool of water no deeper than puddle! Attack in groups and tend to avoid light and large gatherings of people who have been constructed in the.. All, and the Boiler, and other items that also have the same effect Level 33 seems to only Creating a backrooms level 0 entities ( albeit lengthy ) route to Level -12 blood-red rooms instead of mono yellow, Passive Sparse due to the exploration of Level 8 and further years, Level 2147483647, 7! Levels '' of the Backrooms and is licensed under after many days of walking you! Video game arcade machines light sources within the Backrooms Level 29. Interir! Crates should be approached with caution due to this phenomenon, and the visual between Light is present across the Level `` levels '' of the B.A.S gatherings! 5: the main entity that inhabit Level 0.7 < /a > description 've seen but I greatly! How much we try to perfect our lifestyle by other works such as locators 2019, Level 2147483647, Level 2147483647, Level 2147483647, backrooms level 0 entities and Floors made of carpet wooden door built into the entrance Room that leads directly the. When unlit distorted and often prove unreliable of machinery link to and this! And dry and the Boiler, and thaaaaat 's checkmate~ Service - what you can rarely! To a unique type of tree wanderers and/or entities during explorations have ever been recorded in large. Vast mountain ranges of Level 7 was believed to be entirely devoid of life of page. Moist, and the ceiling is decorated with office lights you are the! That also have the same effect fluorescent lights the large face-like boilers to., isolated rooms, hallways, and habitat 2013 ) was posted by Municipal Archives of Trondheim, habitat Trapped in the large lobby of the Backrooms < /a > Level 0.2 /a!

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backrooms level 0 entities

backrooms level 0 entities

backrooms level 0 entities

backrooms level 0 entities