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GameWorks), they would want to leverage high-profile games for ringing up consumer support for hybrid rendering, which is where both ray tracing and rasterization is used. CUDA and Turing GPUs CUDA 10 is the first version of CUDA to support the new NVIDIA Turing architecture. Specifically, native support for INT8 and INT4 workloads allows for potentially double or quadruple the computational performance relative to FP16/FP32 hybrid models. I'll have a separate piece digging deeper into the machine learning aspects of Turing, but in short there's a lot of future potential. Turing can deliver far more Giga Rays/Sec than Pascal on different workloads, as shown in Figure 19. NVIDIA Turing. Turing is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia.It is named after the prominent mathematician and computer scientist Alan Turing.The architecture was first introduced in August 2018 at SIGGRAPH 2018 in the workstation-oriented Quadro RTX cards, and one week later at Gamescom in consumer GeForce RTX 20 series graphics cards. Turing retains and extends the same CUDA programming model provided by previous NVIDIA architectures such as Pascal and Volta, and applications that follow the best practices for those architectures should typically see speedups on the Turing architecture without any code changes. Nvidia said the ray-tracing performance increased about 8 times over the previous consumer architecture, Pascal. It's been roughly a month since NVIDIA's Turing architecture was revealed, and if the GeForce RTX 20-series announcement a few weeks ago has clued us in on anything, is that real time. Swipe for TU102/TU104. They measured in hundreds of millions of rays per second, and I don't remember them using the term "megaray", either. If you'd like to read the paper for yourself, you can access it here: TSS meanwhile makes even less sense to those of us not actively writing game engines. Built on NVIDIA Turing GPU architecture, the NVIDIA T1000 8GB GPU is a powerful, low-profile solution that delivers the performance and capabilities required by demanding professional applications in a compact professional graphics card. Oct 5th, 2022 NVIDIA GeForce RTX 4090 FE + 6x Custom Design Unboxing; Controversial News Posts. The NVIDIA A100 GPU is architected to not only accelerate large complex workloads, but also efficiently accelerate many smaller workloads. [8], Nvidia reported rasterization (CUDA) performance gains for existing titles of approximately 3050% over the previous generation.[9][10]. The Turing architecture advancement are largely thanks to improvements in manufacturing technologies. The greatest leap since the invention of the NVIDIA CUDA GPU in 2006, the NVIDIA Turing architecture fuses real-time ray tracing, AI, simulation, and rasterization to fundamentally change computer graphics. To keep the GPUs fed with data, Nvidia has moved to GDDR6 memory and reworked the cache and memory subsystem in the Turing architecture. NVIDIA's eighth-generation GPU architecture, Turing enables the world's first ray-tracing GPU and is the result of more than 10,000 engineering-years of effort. So as we've said before, with hybrid rendering, NVIDIA is gunning for nothing less than a complete paradigm shift in consumer graphics and gaming GPUs. Les shaders programmables ont permis de dfinir les graphismes modernes. Turing leverages DXR, OptiX, and Vulkan for access to ray-tracing. Nvidia showed some examples of improved image upscaling quality, where machine learning that has been trained on millions of images can generate a better result with less blockiness and other artifacts. With a die size of 545 mm and a transistor count of 13,600 million it is a very big chip. That potentially increases the L1 cache size 167 percent relative to Pascal. Another big change is that Nvidia is launching three fully separate GPU dies for the high-end and enthusiast segment at the same time. Turing is manufactured using TSMC's 12 nm FinFET semiconductor fabrication process. Turing, RT Core, Tensor Core and Parallelism Moving up to 4k and higher bitrates is a different matter, with CPU utilization spiking and a large number of dropped frames. Outside of the GPU and memory enhancements, Nvidia has also worked to improve NVENC, the hardware used for video encoding/decoding. Deep learning is revolutionizing diverse fields including science, medicine, automotive, and more. It's interesting that the GPCs are not uniform across all the Turing architecture GPUs. However, Nvidia suggests that DLSS and denoising could run with only 20 percent of the total frame time. Envoyez-moi les dernires informations et annonces lies aux produits NVIDIA pour le jeu vido et le divertissement. Les processeurs GPU Turing utilisent de nouvelles technologies avances de shading qui se rvlent plus puissantes, souples et efficaces que jamais. Nvidia refers to Turing as its "eighth-generation GPU architecture," but I'm not sure how it arrives at that number. First, the number of CUDA cores per SM is now 64 instead of Pascal's 128. The "CEO metric" the OP was talking about was specifically about "gigarays per second". He said it that way to make it sound impressive. Turing aims to deliver 4k encoding with almost no CPU impact. In addition to rendering highly realistic and immersive 3D games, NVIDIA GPUs . The Turing architecture also introduced Ray Tracing cores used to accelerate photo realistic rendering. NVIDIA is for the first time not only launching the **80 and **70 cards along with the flagship **80 . By using Turing's hybrid rendering capabilities, applications can simulate the physical world at 6x the speed of the previous Pascal generation. The improved clockspeeds of GDDR6 relative to GDDR5 and GDDR5X would help, but Turing doesn't stop there. DLSS), raytracing APIs. NVIDIA Cancels GeForce RTX 4080 12GB, To Relaunch it With a Different Name (423) AMD Cuts Down Ryzen 7000 "Zen 4" Production As Demand Drops Like a Rock (236) PSA: Don't Just Arm-wrestle with 16-pin 12VHPWR for Cable-Management, It Will Burn Up (214) Both these architectures offer a significant improvement over the older Nvidia architectures that include Volta and Pascal. That also leaves room for future in-between GPUs like a 2070 Ti and Titan RTX, naturally. Where SMP primarily focused on two views and VR applications, MVP can do four views per pass and removes some view dependent attributes. The GDDR6 memory is produced by Samsung Electronics for the Quadro RTX series. There was a problem. L1 cache bandwidth is doubled, and the L1 cache can now run as either 32K L1 and 64K shared memory, or 64K L1 and 32K shared memory. This design assumes that the die was "fragmented" again, in . Turing's development platform is called RTX. Pascal is spending approximately 1.1 Giga Rays/Sec, or 10 TFLOPS / Giga Ray to do ray tracing. Small nitpick, the whitepaper specifies that there are 144 FP64 units (so 2 per SM) that run at 1/32 for compatibility purposes but that they were left out of the block diagram for simplicity. In a modern game that fully implements ray tracing effects with DLSS and denoising, the above slide shows how the average workload gets distributed. There's a ton of new technology in the Turing architecture, including ray tracing hardware, and Nvidia rightly calls it the biggest generational improvement in its GPUs in more than ten years, perhaps ever. Along with the GPCs, at a high level the TU102 includes 12 32-bit GDDR6 memory controllers (384-bit total), which can be independently disabled. The Tensor cores perform the result of deep learning to codify how to, for example, increase the resolution of images generated by a specific application or game. Engineered to perfection and featuring cutting-edge innovations, Ada takes RTX to new heights for professional workloads. Nous vous enverrons un e-mail ds que ce produit sera disponible lachat. Something like "Here's something you probably haven't heard before. Turing features new Tensor Cores, processors that accelerate deep learning training and inference, providing up to 500 trillion tensor operations per second. He eventually built his first custom PC in 1990 with a 286 12MHz, only to discover it was already woefully outdated when Wing Commander was released a few months later. All of it coming together for a future direction of both game development and GeForce cards. The Turing architecture is a tour de force from the leading graphics technology company. Instead, most of NVIDIA's R&D and marketing budget for Turing went into implementing ray-tracing, otherwise known as RTX with a focus on AI-based upscaling, DLSS. The high-end TU102 GPU includes 18.6 billion transistors fabricated on TSMC's 12 nm FFN (FinFET NVIDIA) high-performance manufacturing process. The Turing architecture SMs contain schedulers, graphics cores, L1/L2 cache, texturing units, and more. Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture. The Turing GPUs Dissected - TU102 For RTX 2080 Ti, TU104 For RTX 2080 and TU106 For RTX 2070. Jensen Huang said it during his SIGGRAPH presentation. TSMC is already close to full production for its 7nm process (opens in new tab), and AMD's Vega 7nm Radeon Instinct GPUs are supposed to ship by the end of 2018. We've covered many details of Nvidia's Turing architecture previously, but today we can finally take the wraps off everything and get into the minute details. On previous architectures, the FP cores would have to stop their work while the GPU handled INT instructions, but now the scheduler can dispatch both to independent paths. As far as I remember they didn't have hardware capable of a gigaray. Nvidia doesn't provide an exact performance number, since the actual ray tracing BVH algorithm isn't deterministic, meaning it doesn't always execute in the same amount of time. [5] This is accelerated by the use of new RT (ray-tracing) cores, which are designed to process quadtrees and spherical hierarchies, and speed up collision tests with individual triangles. Here are the complete Turing specs, including die size and transistor counts for the smaller Turing cores: Compared to the previous generation Pascal parts, the Turing architecture has similar clockspeeds but increases CUDA core counts by 15-20 percent across the line. This application note, Turing Compatibility Guide for CUDA Applications, is intended to help developers ensure that their NVIDIA CUDA applications will run on GPUs based on the NVIDIA Turing Architecture. The architecture was first introduced in April 2016 with the release of the Tesla P100 (GP100) on April 5, 2016, and is primarily used in the GeForce 10 series, starting with the GeForce GTX 1080 and GTX 1070 (both using the GP104 GPU), which were released on May 17, 2016 and . Mettez niveau votre configuration et devenez Super Puissant. The Pascal and Maxwell architectures likewise had some new featuresanyone remember VXAO, Voxel Ambient Occlusion, which to my knowledge was only used in two games (Rise of the Tomb Raider and Final Fantasy XV)? One 90-day introductory period of GeForce NOW Founders Membership per user only. Swipe for TU104/TU106. Nvidia showed a modified build of Wolfenstein II running with CAS and the ability to toggle the feature on/off. Hybrid rendering will be with us for a long time, I suspect. Most of the above items were present in Nvidia's previous GPU architectures. As cool as ray tracing is, I also have to wonder if the machine learning capabilities in Turing may prove to be even more important. It details Turing's GPU design, game-changing Ray Tracing technology, performance-accelerating D ee p Learning Super Sampling (DLSS), innovative shading advancements, and much more. If you just splurged on a Titan V, that's bad news, but for gamers holding out for new graphics cards, your patience (and common sense) has paid off. Working backward, there's Volta, Pascal, Maxwell, Kepler, Fermi, and Tesla. It lacks the Tensor cores and RT cores and can't do simultaneous INT32 + FP32 calculations, so everything uses the base TFLOPS figure and just uses a different slice of the overall pie. Obviously this will favor the RTX GPUs, but the general idea isn't that bad. The goal is to provide equivalent image quality with better performance, and Nvidia suggested a 15 percent boost in performance should be possible. By continuing to use the site and/or by logging into your account, you agree to the Sites updated. Nvidia RTX 2060 based on Turing Architecture The RTX 2080 came with the new 12 Nm manufacturing process from TSMC and offered 13,600 million transistors. When you purchase through links on our site, we may earn an affiliate commission. I've covered ray tracing in more detail elsewhere, so this is the condensed version focused on the architecture side of things. Turing is NVIDIA's latest architecture for CUDA compute applications. Please refresh the page and try again. Outside of streaming use, the Turing architecture also adds support for 8k30 HEVC HDR encoding, and can also deliver equivalent quality to Pascal at 15-25 percent lower bitrates for HEVC and H.264 content. There are many things that we can do with deep learning - not just games or photos and videos. [4] Turing also uses GDDR6 memory from Samsung Electronics, and previously Micron Technology. [7] The RTX 20 series initially launched with Micron memory chips, before switching to Samsung chips by November 2018. "GeForce RTX and NVIDIA's Turing architecture provide an astonishingly powerful new foundation for game development by combining ray tracing acceleration, artificial intelligence hardware, and programmable shading in one GPU for the first time ever," said Tim Sweeney, CEO of Epic Games. quips de curs Tensor qui offrent une puissance de calcul IA massive, les GPU Turing peuvent excuter de puissants algorithmes graphiques d'intelligence artificielle en temps rel pour des images nettes, claires et ralistes et des effets spciaux tout simplement indits. There's hope for future improvements sooner rather than later as well. Let's start at the top. #1. But real time ray tracing being what it is, it was always a matter of time before it became feasible, either through NVIDIA or another company. (Volta GV100 and Pascal GP100 both have half-speed FP64 support, which is useful in many supercomputing workloads.). But bandwidth and theoretical performance are only part of the equation. An in-depth look at Nvidia's Turing architecture and the new features that make this the most powerful and efficient GPU ever created. The Turing architecture is armed with dedicated ray-tracing processors called RT Cores that accelerate the computation of how light and sound travel in 3D environments by up to 10 Giga Rays per second. These technologies include variable-rate shading, texture-space shading, and multi-view rendering, which enable more fluid interactivity with large models and scenes and improved virtual reality experiences. The flagship NVIDIA GeForce RTX 2080 Ti cards use a slightly cut down version that has just 34 TPCs, 68 SMs, 4,352 CUDA cores and 68 RT cores, 272 texture units, 88 ROPS and a 352-bit memory . The Turing architecture has improved encoding/decoding hardware. At the heart of every GPU is the fundamental building block. The RT cores compute ray triangle intersections (where a ray hits a polygon), as well as BVH traversal. NVIDIA Turing Architecture In-Depth. More later! The good news is that DXR leverages many of the data structures already used in Direct3D, so adding some ray tracing effects to a game shouldn't be too difficult. With Ampere NVIDIA has continued to make significant improvements to the GPU, including updates to CUDA core processing data paths and updates to the next generation of Turing cores and Ray Tracing cores. That GPU was introduced in 2017 with an emphasis on data center applications, and is still. Sign up to get the best content of the week, and great gaming deals, as picked by the editors. Swipe for TU102/TU106. Please try again later. covered ray tracing in more detail elsewhere, TSMC is already close to full production for its 7nm process, The best gaming laptops in Australia for 2022, The best gaming headsets in Australia for 2022, The best gaming monitors in Australia for 2022, Best graphics card deals in Australia (October 2022), Subscribe to the world's #1 PC gaming mag, Try a single issue or save on a subscription, Issues delivered straight to your door or device. Last year, Nvidia released its new Volta architecture, adding Tensor cores and HBM2 memory to the picture, but the only 'pro-sumer' card to use Volta is the Titan V, a $2,999 monster. There was a ton of speculation and, yes, blatantly wrong guesses as to what the Turing architecture would contain. 9,213. Streamer who shattered her back at TwitchCon makes first appearance on stream since her injuries, Ikea threatens to sue the maker of an 'infinite furniture store survival game', Nvidia Turing architecture RTX-OPS equation. While NVIDIA's Turing TU102 die is much bigger than Navi 10, the number of transistors per unit mm2 is higher for the latter. Now, the NVIDIA Ada Lovelace GPU architecture accelerates the power of RTX to significantly enhance rendering, graphics, data science and AI performance. The NVIDIA Turing architecture, combined with our GeForce RTX platform, fuses together real-time ray tracing, artificial intelligence, and programmable shading to give you a whole new way to experience games. Well, [] While graphics applications predominantly use FP calculations, Nvidia has profiled a large number of games and other applications and said that typically there are 35 (or 36, depending on which Nvidia document you consult) integer instructions for every 100 FP instructions. The RTX 2080 and 2070 should show even greater improvements, since the memory clocks have increased by 40 and 75 percent, respectively. Nvidia Turing Architecture All this is used to verify the distribution of calculations in the center of GPUs. Jarred's love of computers dates back to the dark ages when his dad brought home a DOS 2.3 PC and he left his C-64 behind. @rsinghal1 Oh of course. In a significant departure from past launches, NVIDIA has broken up the embargos around the unveiling of their latest cards into two parts: architecture and performance. That's good news, because most game developers will need to continue supporting legacy products and rasterization technologies. https://t.co/F1NlvAxEul, @HardwareUnboxed RX 9001 XTXTXTTXTTXTTTTTXTTX, tip @techmeme AMD Reveals Radeon RX 7900 XTX and 7900 XT: First RDNA 3 Parts To Hit Shelves in December https://t.co/aH3Xy8mMDG, RT @anandtech: Whether you're building a cutting-edge Ryzen 7000 system, or a more wallet-friendly system around the tried and true Ryzen 5. The largest of the Turing GPUs, this is the GPU NVIDIA is tapping for two of their new Quadro RTX cards, as well as the GeForce RTX 2080 Ti. 6. level 2. There's so much new stuff in Turing that it's hard to say how much any one aspect will matter in the long run. There are two FP64 cores per SM, for compatibility purposes, so FP64 performance is 1/32 the FP32 performance. The reference 1080 uses 10 GT/s GDDR5X (some later custom models use 11 GT/s VRAM) so the RTX 2080 has 40 percent more bandwidth. For use in video games, it essentially narrows down to just DXR, which has yet to be released to end-users. @TheKanter This was the itinerary I took along with activities when I did the trip around 10 years back (part of a https://t.co/cy7YXwa3Mw, @dylan522p The NAND part of the quoted tweet is factually wrong. There is another architectural difference between the NVIDIA Turing and AMD Navi GPU architectures with respect to the process node. The full Turing TU106 block diagram (opens in new tab) in all its glory. In light of these factors, as well as Turing information weve yet to fully analyze, today well focus on the Turing architecture and how it relates to real-time raytracing. While we can't discuss real-world performance until next week, for real time ray tracing it is almost a moot point. An unexpected error occurred. I'm cautiously optimistic, though, and even more so for things like improved AI, anti-cheat, and other potential uses. Nvidia's last GeForce architecture was Pascal, which powered everything from the top-tier best graphics cards like the GeForce GTX 1080 and GeForce GTX 1080 Ti to the entry level GeForce GTX 1050 and GeForce GT 1030. A year or so later could mean facing products that are competitive in traditional rasterization. The email address associated to this account has been already added to the GFN waitlist. A fully-enabled TU102 is comprised of 72 SMs, organized . While the Tensor cores are running, the rest of the GPU basically ends up being idle, so unlike the RT cores and INT/FP pipelines the Tensor cores don't really work concurrently. Without spending more time pixel peeping, I can say that there was no immediately visible difference between the two modes, but CAS did improve performance slightly. The memory controllers also contain the ROPs (Render Outputs), so the RTX 2080 Ti with 11 memory controllers also ends up with 88 ROPs. Performance for FP16 workloads is double that of the FP32 cores, though games predominantly use FP32. For the time being though, the GeForce RTX cards are not released yet, and we cant talk about any real-world data. Correction on the core count: Should be 4352, not 4532 (typo). Generation of the final image is further accelerated by the Tensor cores, which are used to fill in the blanks in a partially rendered image, a technique known as de-noising. The timing, however, is better than it seems. Turing is the codename for a graphics processing unit (GPU) microarchitecture developed by Nvidia. With Turing, Nvidia claims to deliver equal or better quality than x264 Fast, with almost no CPU load. TSMC's 12nm FinFET process is also mature at this point, with good yields, which allows Nvidia to create such large GPUs. As far as I can tell, GigaRays/Sec is not an nvidia made term. PC Gamer is supported by its audience. All of the BVH calculations can be done using shader cores, but Nvidia says it takes thousands of shader calculations per ray, during which time the CUDA cores can't be working on other stuff. The potential winner is the RTX 2070, which gets a substantial 75 percent boost in bandwidth. This provides a theoretical immediate performance improvement of 35 percent per core. The Turing architecture dramatically improves raster performance over the previous-generation Pascal with an enhanced graphics pipeline and new programmable shading technologies. Next to it, on the right, is Nvidia's full size TU102 processor, sporting the latest Turing architecture. Just something along the lines of "200 million rays/sec". Let's dive into deeper waters and talk about the low level details of the GPU, memory interface, and other aspects of the Turing architecture. Above is the full block diagram for the Turing TU102/TU104/TU106 architectures. Please refer to the. Maybe it was Nvidia itself when DX11 was specified, because the DX9 tesselator extension from AMD was completely free of this stuff, the subdivision-level was simply a multiplier for the instance-generator and you got context-free triangles . Nvidia's radical Turing GPU brings RT and tensor cores to consumer graphics cards, along with numerous other architectural changes. Ray tracing calculations meanwhile use another 40 percent of the time, and the final output gets post-processed by the Tensor cores taking a final 20 percent. More on that in a moment. These two latest GPU architectures (Turing & Ampere) do share some similarities with each other. The GeForce RTX 2080 Ti Founders Edition GPU delivers the following exceptional computational performance: Maybe it will be called Ampere, maybe it will be something else. Real-time ray tracing or something similar has always been the pie in the sky dream of gamers. In other words, GTX 1080 Ti has RTX-OPS equal to its TFLOPS figure of 11.3. DXR, for its part, doesn't specify the implementations for running its hardware accelerated layer. Instead of checking rays against polygons, objects are encapsulated by larger, simple volumes. Nvidia says it can allow developers to exploit both spatial and temporal rendering redundancy, effectively reducing the amount of shader work that needs to run. Nvidia's next-generation GPU architecture is finally here. NVIDIA RTX pour PC portables professionnels, Station NVIDIA RTX pour la science des donnes, Calcul acclr pour linformatique dentreprise, Systmes avancs dassistance au conducteur, Architecture, Ingnierie, Construction et Oprations, Programmation parallle - Kit doutils CUDA, Bibliothques acclres - Bibliothques CUDA-X, Gnration de donnes synthtiques- Replicator. The full Turing TU104 block diagram (opens in new tab) in all its glory. By Brad Chacos Executive editor, PCWorld Sep 19, 2018 8:10 am. Real-time ray tracing, AI, simulation, and rasterization all in one, bringing a fundamental change to computer graphics, a giant leap forward since the introduction of NVIDIA CUDA GPUs in 2006. . Weve updated our terms. Je peux me dsabonner tout moment. Nearly a year and a half after the GeForce RTX 20-series launched with Nvidia's Turing architecture inside, and three years after the . Visit our corporate site (opens in new tab). instructions how to enable JavaScript in your web browser. NVIDIA Turing Architecture. In the more immediate future, these cores can be used in more practical ways. L2 cache size has also been doubled, and Nvidia states that the L2 cache delivers "significantly higher bandwidth" as well. [11] It includes access to AI-accelerated features through NGX. In February 2019, Nvidia released the GeForce 16 series of GPUs, which utilizes the new Turing design but lacks the RT and Tensor cores. If you're streaming at 1080p, this won't matter much since Pascal could handle that resolution fine, and a good CPU could run x264 Fast encoding with only a modest overhead. Instead of replacing rasterization entirely, however, the information gathered from ray-tracing can be used to augment the shading with information that is much more photo-realistic, especially in regards to off-camera action. Note that the above diagrams should also not be taken as a literal representation of how the chips are laid out on silicon but are merely a high level overview. Real-Time Ray Tracing In Games Ray tracing with the new RT cores - full size image (opens in new tab). Our graphics chips have come a long way in the past 30 years, including milestones like the 3dfx Voodoo as the first mainstream consumer card that could do high performance 3D graphics, the GeForce 256 as the first GPU with acceleration of the transform and lighting process, and AMD's Radeon 9700 Pro as the first fully programmable DirectX 9 GPU. Il offre un niveau de ralisme bien suprieur ce qu'il est possible d'obtenir avec les techniques de rendu traditionnelles. TU104 supports DirectX 12 Ultimate (Feature Level 12_2). The 20-series Founders Editions have a 90MHz higher boost clock, putting them in the same range that factory overclocked models are likely to land. The Turing architecture also adds native 'rapid packed math' FP16 support to the CUDA cores, which was previously seen in GP100 and GV100. But all the theoretical improvements for now don't make the GeForce RTX cards substantially faster than the existing Pascal solutions. Nvidia says the RT cores do ">10 Giga Rays per second" (GR/s) in the GeForce RTX 2080 Ti, and that it takes about 10 TFLOPS of computations for each GR/s. Nevertheless, the context of hybrid rendering and real time ray tracing is central to Turing and to GeForce RTX, and it will remain so as DXR is eventually released and consumer-relevant testing methodology is established for it. With everything new in the Turing architecture, it's easy to see why Nvidia is calling this the biggest leap in graphics architectures the company has ever created. NVidia's Turing architecture has entered the public realm, alongside an 83-page whitepaper, and is now ready for technical detailing. This level of performance dramatically accelerates AI-enhanced featuressuch as denoising, resolution scaling, and video re-timingcreating applications with powerful new capabilities. It's the proverbial chicken and egg problem, where the software won't support a new feature without the hardware, but building hardware to accelerate something that isn't currently used is a big investment. He holds a BS in Computer Science from Brigham Young University and has been working as a tech journalist since 2004, writing for AnandTech, Maximum PC, and PC Gamer. They have been shipping 128/136L 6th Gen V NAND fo https://t.co/Y5dYUqehcq, @ricswi @PaulyAlcorn @SkyJuice60 @phobiaphilia @dylan522p @Techmeme Increasing layer count also brings about perfor https://t.co/V8AGBhuO5R. Gigarays. 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nvidia turing architecture